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045 A Bit Chilly
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Continue reading →: 045 A Bit ChillyNothing makes you appreciate the warmth of a fire or mulled beverage of choice like the contrast with the biting cold. That’s why this week we come bearing polar presents. For GMs we explore the winter chill with some one shots and settings for any table’s needs whether a drop…
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A Short Rest with Kefa Studios
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Continue reading →: A Short Rest with Kefa StudiosIn this episode we’re chatting with Kevin Fannin aka Kefa Studios. We talk everything from miniature painting, their start in content creation and the medieval themes of Banner of Honour. Their current Kickstarter project, Complete Guide to Jousting 5e, contains everything you need to bring the high octane joust to…
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044 Festive Fun
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Continue reading →: 044 Festive FunWe’ve hit December and the decorations are up! The holiday spirit is in the air but how can we translate that to the table? Whether you want inspiration for crafting your own fantasy holidays, running a winter games or just to pick up a fun festive one shot to play…
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043 Critter Chatter
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Continue reading →: 043 Critter ChatterHow do you run Speak with Animals or Speak with Plants? From helpful eloquent NPCs that can provide all the information a party needs to reticent wild creatures that have limited knowledge and require more persuasion – we explore the different ways in which these spells occur in different games.
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042 Safety First
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Continue reading →: 042 Safety FirstA must have for any game, this week we explore the different safety tools out there to ensure a safe, inclusive and fun environment at table. From consent forms and transparency on tone before the campaign even starts to how to manage lines, veils and at table safety, we discuss…
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041 Thicker Than Water
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Continue reading →: 041 Thicker Than WaterWhether power through sacrifice, a connection with primal life force or gothic vampiric sanguimancy – blood magic runs through much of the fantasy genre. Often forbidden or dangerous, we explore how you can bring blood magic to the table. From safety tools on self-sacrificial mechanics and hemomancy wizards to blood…
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040 Are We The Bad Guys?
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Continue reading →: 040 Are We The Bad Guys?Ever mused with other players on what it would be like to play as the bad guys? Well now you can. In this episode Josh & Phil discuss the pitfalls and issues of playing evil, character alignment and intraparty conflict, before serving up solutions. From player options to pick-up-and-play adventures…
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039 Trouble Brewing
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Continue reading →: 039 Trouble BrewingWe’ve spent weeks brewing this one up and it’s finally here! Our spooky season comes to a close with a potions focused episode. From making them feel more memorable or important in game to playing characters who want to mix up their own concoctions, we chat about everything alchemy and…
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038 Heckin’ Curses
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Continue reading →: 038 Heckin’ CursesThrowing a hag at your party but limited by Bestow Curse? Playing a crafty witch but bereft of jinxes? We’ve got you covered. From using cursed items and intricate ritual castings to flinging jinxes and buying hexes, you’ll have a fully stocked grimoire of curses after listening to this episode.
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037 Sounds Familiar
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Continue reading →: 037 Sounds FamiliarWhat is a witch without their familiar? Whether you want your own soul-linked dæmon or sassy black cat a la Salem, Find Familiar is a go to spell for many players. Yet it has its limits. From expanded familar options and how to grow your familiar with your character, to…










