A podcast for Dungeons and Dragons homebrew and indie supplements.

  • 055 Written In The Cards

    This week we divine and dive into the fascinating intersection of tarot cards and tabletop role-playing games. From character creation to game mechanics and storytelling, we explore how tarot can add depth, mystery, and inspiration to your campaigns.

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  • 054 Throwing (Wild)Shapes

    This episode isn’t about dance moves but the class with probably the most iconic class feature: Druids and their Wildshape. Join us as we explore the new 2024 Druid changes and have a cozy romp through some fun homebrew subclasses from the evolutionary and botanical to the Dragonix and even…

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  • 053 Monk Ki-ing Around

    We’re going back to our roots, exploring a class and associated subclasses, and this time it’s monks! Accounting for 2024 rules changes, this episode covers new options for Kung Fu monks, boistrous brawlers, dexterous assassins, elemental strikes and healing hands. Oh – and also how the WORST 5e subclass is…

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  • 052 It’s High Noon

    D&D has expanded well beyond original Medieval fantasy, and whether you’re world building in a steampunk metropolis, galactic empire or an alternate eldritch Victorian Europe, the subject of firearms will inevitably arise. This episode is all about exploring firearm rules and those who can use them – from new weapon…

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  • 051 Hyrules

    Hey! Listen! It’s dangerous to go alone! Take this episode full of Zelda content to help with your journey. From different RPG systems and iconic 8-bit dungeon crawls that both emulate the games we know and love, to iconic species and monsters Linked into D&D 5e, this chat serves up…

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  • 050 We Are Inspired

    Episode 50! So time to celebrate with some Inspiration! Inspiration has changed in the official rules so we dive into how Inspiration is given out and what it means. We discover a myriad of different ways it can be used at your table from saving up Inspiration for even greater…

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  • 049 Get Inked

    Ever wanted a character’s tattoos to have more meaning beyond physical description? Then this episode is for you. From Ink Devils Warlocks to Tattooists with sketchbooks and the Marked class who collect as many tattoos as possible – we explore the options that make tattoos an integral part of a…

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  • 048 Guilds, Glorious Guilds!

    From economic powerhouses and adventuring leagues to scholastic societies and, of course, the infamous thieves’ guilds – this episode covers them all. We explore full fledged guilds ready to plug into your world and how to craft your guilds with the renown system. Players run guilds are also the perfect…

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  • 047 Zero To Hero

    With new games due to start in 2025, we’ve already covered Safety Tools and Session Zero. But what about Level Zero…? In this episode we explore how playing characters experience before they are plucked from obscurity can enrich personal story, narrative drive and be a bloody good laugh!

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  • 046 Rime Time

    The temperature continues to plummet and so we’re taking our icy theme to the next level and jumping into Icewind Dale: Rime of the Frostmaiden. Phil brings an avalanche of supplements into Ten Towns to bury Josh with and they’re all pure gold! For anyone inspired by our winter episodes…

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Disclaimer: Above Table is not responsible for the fate of anyone who may embark on adventures beyond the Player’s Handbook. Your Nat 1 is your own. In the event of any such rolls, blame your Dungeon Master. Any feelings of power or an unfamiliar prescence in your mind after listening to the podcast is purely coincidental.

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