Featured On The Show
- Druid Circles from laserllama
- Circle of Evolution from Harowing
- Into The Wild from Riot Minds
- Circle of the Grove from Griffon’s Saddlebag
- Circle of Dragons from Griffon’s Saddlebag
- Circle of Imbolc from Dakota Irish
- The Oracles of Aughra from Sarsen Games
- The Pantheon of Ethelon from Adventure Ripples
- Briarguard Armor from Dungeon Strugglers
Summary
In this episode, the Phil and Josh delve into the world of Druids in D&D, particularly focusing on their subclasses, mechanics, and the recent changes in the 2024 rules. They celebrate World Wildlife Day by discussing the ecological themes of Druids, exploring various homebrew options, and highlighting the importance of nature in gameplay. The conversation covers the rework of Wild Shape, new Druid circles, and the integration of pantheon supplements, all while emphasising the roleplay potential and character development opportunities that Druids offer.
Takeaways
- Druids are versatile and often seen as the Swiss Army of TTRPGs.
- The rework of Wild Shape allows for more fluid gameplay and character development.
- Pantheon supplements can enrich the Druid experience with thematic connections.
- Druids can be both powerful spellcasters and effective healers.
Image: Druid of Purification © Alexander Mokhov/WotC











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