Chapters:
(0:00) Exploring The Legend of Zelda’s themes and mechanics
(06:50) What Zelda inspiration can we apply to official rules?
(11:23) The Legend of Zelda inspired rule systems
(19:26) Heroes of Cerulea and Forgotten Ballad
(28:50) Break! RPG and Obojima
(31:16) Diving into Zelda’s Races and Cultures
(43:06) Tools for running a Zelda game
(51:05) Trinket of the Week
Featured On The Show
- Firearms of the Realms by Yonael
- 5e Firearm Rules by Big Milk
- Six Shooter from Arvo Halme
- Weird West from Mage Hand Press
- Thunder Junction from Plane Shifted
- Magic Bullets from Tribality
- Arcane Firearm Sigil Manual from NovaNC
- Gunslinger from Matthew Mercer/Critical Role
- Gunslinger from Heavy Arms
- Gunslinger Class 4.0 from Ashamed-Plant
- The Seas of Vodari from Tribality
- School of Gun Magic from CamunonZ
- Gun Mage from IDBN
- Alien Influence Warlock Class from David Adams
- Artificer: Powdermaster from JonnyDM
- Valda’s Spire of Secrets from Mage Hand Press
- Lens of Distance from Yonael
- Kickstarter of the Week: Until Death Do Us Part
Summary
In this episode of Above the Table, Phil and Josh explore the integration of firearms into tabletop RPGs, particularly focusing on Dungeons & Dragons. They discuss the mechanics, character classes, and unique features of firearms, as well as how to balance them within gameplay. The conversation also touches on different campaign settings, including Wild West and aquatic themes, and the potential for magical and alien technology firearms.
Takeaways
- Firearms can add a unique flavor to TTRPGs.
- Consider the implications of firearms in your game world.
- Balancing firearms with game mechanics is crucial.
- Different settings can influence how firearms are perceived.
- Alien technology can be integrated into fantasy settings.
- Wild West themes can be explored through firearms mechanics.
- Player responsibility is key when introducing firearms.
Image: Gunslinger © Nick Robles











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