A podcast for Dungeons and Dragons homebrew and indie supplements.

029 Spellcasting Shakeup
Not all spells are written equal. Some are must haves, whilst others you never see cast. In this episode we twist the Weave to shakeup spellcasting for players and GMS alike. From nuanced replacements for under- and over-powered spells to a streamlined system that lets players and NPCs add new aspects to well-known favourites, this episode is sure to spark the imagination of any spellcaster who is bored of Fireball or True Strike and any GM who is fed up of Guidance and Silvery Barbs.

Featured On The Show

Spells That Don’t Suck from somanyrobots & Omega Ankh
Spell Masteries from Mythmaker
Incantations from Metal Weave Games
Elemental Spells 2.0 from Kibble’s
Project of the Week: Gobber’s Guide to Hearth and Home from Unlimited Realms


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Disclaimer: Above Table is not responsible for the fate of anyone who may embark on adventures beyond the Player’s Handbook. Your Nat 1 is your own. In the event of any such rolls, blame your Dungeon Master. Any feelings of power or an unfamiliar prescence in your mind after listening to the podcast is purely coincidental.

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